The success of the animation pretty much all hinges on setting up the Irradiance Map correctly, and eventhough it may be a little foreign, its not very hard once you go through it.Īfter you have your animation set up there are a few quick set up things that you'll need to do, so I'll go over those really quickly and then the details on the irradiance map parameters. My mail is with animation the suggested workflow right now is to use a precalculated irradiance map for primary bounces and qmc for secondary bounces. Now if you have dificult of doing it or not understanding then send me a file (SU) at my email so i will set it up for you. 1 is the prepass and the second is the final rendering. NOTE: in SU vray are 2 process in order to render. That is why you have to reread them again until you get the messase. Now reading the instructions may be difficult at first. This is the third or fourth i have answered this question about rendering.
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